When Id Software released Doom in 1993, it became a national sensation. It replaced the whimsical characters of Mario and Zelda with demonic creatures. Kids were carrying their PC's to LAN parties, and parents were appalled. But does the game hold up to modern thumbs? I talk to a host of Doom fans about the mechanics, visual style, and looking over both shoulders as you play.
Starring:
Adam of the Retro Gaming Bygones podcast and the Commodore Chronicles podcast (@rbygones and @C64Chronicles on Twitter)
Trevor and Jeff of New Dad Gaming (@newdadgaming on Twitter)
Justin from the Baseball and Whatever Podcast (@baseballandwhat on Twitter)
Ryan aka @retrogamebrews on Twitter and co-host of Gamer's Week podcast.
Raji aka SuperNin10bros on Twitch.
Greg Sewart of Player One Podcast (@p1podcast on Twitter) and Generation 16 (@sewart on Twitter)
Promoting:
@supernin10bros on Twitter and Twitch
@GtotheNextLevel on Twitter and Twitch
@redauxpsx @Twitter and Twtch
@ducksindisguise @Twitter and Twitch
@thewellredmage @Twitter ad Twich